Sunday, July 20, 2008
UO FOF
FoF: Dark Doings
Jeremy Dalberg
18 Jul 2008 17:24:58
PLEASE NOTE: The Five on Friday archives are not updated with each patch. Please take older documents with a grain of salt, as they may be inaccurate.
July 18, 2008
"How do I make my resists go back to normal after I cast Protection, Magic Reflection, or Reactive Armor?"
The vets will probably skip past this one, but QA has been getting quite a few bug reports spurred by these spells - it seems like people don't quite understand how they work. Which is fair, because they're the only spells in the game that work the way they do, and it's easy to forget when you have one on.
These three spells are "toggle" spells, meaning that casting them is like flipping a switch - it turns the effect on, or turns it off. The effect lasts through death and even through logging off. If you notice your resists are altered and you can't tell why, check the descriptions of the spells (see the links above) and figure out which spell is in effect. Then cast the spell on yourself again - or use a scroll, or get a friend to do it if you need to. That will turn the spell back off and your resists will go back to normal.
One thing to watch out for is Arch Protection - it's the same as Protection, but it can be cast on all party members in a certain radius, so it's easy to have it cast on you accidentally if you spend time partied with mages. Casting regular Protection should turn it off, though.
--
"When are Character Transfers going to be re-enabled?"
I don't have an ETA yet on this but I wanted to make sure y'all knew we're still actively working on it. Hang in there!
--
Account Age Update:
The issue that was preventing people's accounts from updating properly should have been resolved. If you still seem to be showing the incorrect age (and you've waited about 3-5 days for a given character to sync properly) let me know!
--
Now Hiring!
We're looking for someone to be our new Associate Game Designer. Here's the job description and requirements:
Main responsibilities: contribute significantly to game fiction, manage events, balance gameplay, and develop content using proprietary scripting tools.
Understanding and or knowledge of Ultima Online game mechanics, history, and community interaction a definite plus.
Experience as a Game Master, Counselor, Seer, or Event Moderator for Ultima Online a bonus.
2+ years experience playing Ultima Online
Position requires dependable and relevant inputs to current state of the game, as well as contributing to future development of the game experience
Gives inputs to other members of the team to enhance gameplay for the current subscriber base
Due to the demanding scripting system surrounding Ultima Online, the designer must have expansive knowledge of scripting languages and have the ability to produce samples of work using similar tools.
Level editing experience and module creation using open source gaming engines (Infinity, Unreal 2.5 or 3, Doom, Source, Aurora Toolset).
Background or exposure to game development processes in the industry
Essential to have experience working in small teams of 4-6 people.
3DS Max experience preferred
2+ years in the game industry and/or gaming school preferred
Can demonstrate understanding of game design concepts to include flow, decision making, engaging storyline, and integration of art and sound
If you're interested in (and qualified for) this position, please send your resume to jdalberg AT ea DOT com and I'll put it in the right hands right away!
--
What's To Come:
If you haven't aided the kingdom in investigating the dastardly doings at the castle, please do so! In other news, we're preparing for the Town Hall next week and working on other, more nefarious plans...
--
Town Hall News:
The San Diego Town Hall is next week! Check out the details here and please do RSVP if you haven't yet so we don't run out of chips and dip! Leurocian and I can't wait to see you all!
--
Fansite News:
Whispering Rose Radio has quite a bit planned, up to and including the Town Hall!
While participating in murder quests and exchanging your cleansweep tickets WRR invites you to tune in and enjoy a few more exciting activities including ....
~~~~~~~~~
Friday - July 18th - Join TorAnn, Dr. Lil and PantherBabe for UO Shard Chatter at 7pm PST, 10pm EST on WRR. Hear UO players chat about this weeks fascinating topics and voice your opinions about what's happening in UO! The weekly show finishes with a "you know you have been playing UO to long when..." segment where very comical endings are presented by UO listeners. Feel free to send yours in. (ICQ numbers can be found on the www.wrrad.com website)
~~~~~~~~~
Saturday - July 19th - Once again its time for the Brush LimpPaw show. Tune in at 2pm PST, 5pm EST as Brush (Norman Bates/Groucho) brings you the NEWS as only he could deliver it.
~~~~~~~~~
Sunday - July 20th - The Pacific Auction House (located just East of the Luna Moongate) continues after 4 fantastic years to bring you more great deals. Get there early for best seating. Auction starts at 12pm PST, 3pm EST and is broadcasted live on WRR.
~~~~~~~~~
Sunday - July 20th - The weekly "Tazz & Keg's Underground" radio show on WRR is broadcasted live at 7pm PST - 10pm EST. Entering their underground world leads you to places you may have never gone before. Are you bold enough?
~~~~~~~~~~
*Deal or No Deal ~ 'UO Style' is on vacation for the next two weekends as staff members are preparing for the San Diego UO Town Hall Meeting, on Saturday, July 26th. Several Whispering Rose Radio staff members will be on hand in San Diego and will once more broadcast the town hall meeting live while other WRR staffers will host a special gathering at Dave & Busters on Lake Superior (map).
Have a great weekend playing Ultima Online and listening to the sounds of WRR ~ see you all on the flip side.
~~~~~~~~~
Jeremy Dalberg
18 Jul 2008 17:24:58
PLEASE NOTE: The Five on Friday archives are not updated with each patch. Please take older documents with a grain of salt, as they may be inaccurate.
July 18, 2008
"How do I make my resists go back to normal after I cast Protection, Magic Reflection, or Reactive Armor?"
The vets will probably skip past this one, but QA has been getting quite a few bug reports spurred by these spells - it seems like people don't quite understand how they work. Which is fair, because they're the only spells in the game that work the way they do, and it's easy to forget when you have one on.
These three spells are "toggle" spells, meaning that casting them is like flipping a switch - it turns the effect on, or turns it off. The effect lasts through death and even through logging off. If you notice your resists are altered and you can't tell why, check the descriptions of the spells (see the links above) and figure out which spell is in effect. Then cast the spell on yourself again - or use a scroll, or get a friend to do it if you need to. That will turn the spell back off and your resists will go back to normal.
One thing to watch out for is Arch Protection - it's the same as Protection, but it can be cast on all party members in a certain radius, so it's easy to have it cast on you accidentally if you spend time partied with mages. Casting regular Protection should turn it off, though.
--
"When are Character Transfers going to be re-enabled?"
I don't have an ETA yet on this but I wanted to make sure y'all knew we're still actively working on it. Hang in there!
--
Account Age Update:
The issue that was preventing people's accounts from updating properly should have been resolved. If you still seem to be showing the incorrect age (and you've waited about 3-5 days for a given character to sync properly) let me know!
--
Now Hiring!
We're looking for someone to be our new Associate Game Designer. Here's the job description and requirements:
Main responsibilities: contribute significantly to game fiction, manage events, balance gameplay, and develop content using proprietary scripting tools.
Understanding and or knowledge of Ultima Online game mechanics, history, and community interaction a definite plus.
Experience as a Game Master, Counselor, Seer, or Event Moderator for Ultima Online a bonus.
2+ years experience playing Ultima Online
Position requires dependable and relevant inputs to current state of the game, as well as contributing to future development of the game experience
Gives inputs to other members of the team to enhance gameplay for the current subscriber base
Due to the demanding scripting system surrounding Ultima Online, the designer must have expansive knowledge of scripting languages and have the ability to produce samples of work using similar tools.
Level editing experience and module creation using open source gaming engines (Infinity, Unreal 2.5 or 3, Doom, Source, Aurora Toolset).
Background or exposure to game development processes in the industry
Essential to have experience working in small teams of 4-6 people.
3DS Max experience preferred
2+ years in the game industry and/or gaming school preferred
Can demonstrate understanding of game design concepts to include flow, decision making, engaging storyline, and integration of art and sound
If you're interested in (and qualified for) this position, please send your resume to jdalberg AT ea DOT com and I'll put it in the right hands right away!
--
What's To Come:
If you haven't aided the kingdom in investigating the dastardly doings at the castle, please do so! In other news, we're preparing for the Town Hall next week and working on other, more nefarious plans...
--
Town Hall News:
The San Diego Town Hall is next week! Check out the details here and please do RSVP if you haven't yet so we don't run out of chips and dip! Leurocian and I can't wait to see you all!
--
Fansite News:
Whispering Rose Radio has quite a bit planned, up to and including the Town Hall!
While participating in murder quests and exchanging your cleansweep tickets WRR invites you to tune in and enjoy a few more exciting activities including ....
~~~~~~~~~
Friday - July 18th - Join TorAnn, Dr. Lil and PantherBabe for UO Shard Chatter at 7pm PST, 10pm EST on WRR. Hear UO players chat about this weeks fascinating topics and voice your opinions about what's happening in UO! The weekly show finishes with a "you know you have been playing UO to long when..." segment where very comical endings are presented by UO listeners. Feel free to send yours in. (ICQ numbers can be found on the www.wrrad.com website)
~~~~~~~~~
Saturday - July 19th - Once again its time for the Brush LimpPaw show. Tune in at 2pm PST, 5pm EST as Brush (Norman Bates/Groucho) brings you the NEWS as only he could deliver it.
~~~~~~~~~
Sunday - July 20th - The Pacific Auction House (located just East of the Luna Moongate) continues after 4 fantastic years to bring you more great deals. Get there early for best seating. Auction starts at 12pm PST, 3pm EST and is broadcasted live on WRR.
~~~~~~~~~
Sunday - July 20th - The weekly "Tazz & Keg's Underground" radio show on WRR is broadcasted live at 7pm PST - 10pm EST. Entering their underground world leads you to places you may have never gone before. Are you bold enough?
~~~~~~~~~~
*Deal or No Deal ~ 'UO Style' is on vacation for the next two weekends as staff members are preparing for the San Diego UO Town Hall Meeting, on Saturday, July 26th. Several Whispering Rose Radio staff members will be on hand in San Diego and will once more broadcast the town hall meeting live while other WRR staffers will host a special gathering at Dave & Busters on Lake Superior (map).
Have a great weekend playing Ultima Online and listening to the sounds of WRR ~ see you all on the flip side.
~~~~~~~~~
All Shards to be Published
All Shards to be Published
Jeremy Dalberg
15 Jul 2008 16:52:14
All shards will be published with the following during their next regular maintenance:
Archery Buttes should now be useable when placed
Blue players are no longer able to heal faction members in Felucca
Event Quest items such as Bloodied Parchment, Soggy Parchment and the Note from Casca are now blessed so players can not lose them
Melissa’s Cloak can no longer be used as Powder of Fortification
Corroded boxes will no longer get stuck on the ground when opened outside of a backpack
Issue was fixed with the Mouseholes so they can be axed to deed form.
Guards will not be aggressive to newly tamed pets in town nor will newly tamed pets be ignored by mobs
Yonns will now accept Mininova Wands, Jaana’s Hangover Cure, Pink Champagne and the 300th Anniversary Coins
Yonns will no longer accept House Decoration Tools
Jeremy Dalberg
15 Jul 2008 16:52:14
All shards will be published with the following during their next regular maintenance:
Archery Buttes should now be useable when placed
Blue players are no longer able to heal faction members in Felucca
Event Quest items such as Bloodied Parchment, Soggy Parchment and the Note from Casca are now blessed so players can not lose them
Melissa’s Cloak can no longer be used as Powder of Fortification
Corroded boxes will no longer get stuck on the ground when opened outside of a backpack
Issue was fixed with the Mouseholes so they can be axed to deed form.
Guards will not be aggressive to newly tamed pets in town nor will newly tamed pets be ignored by mobs
Yonns will now accept Mininova Wands, Jaana’s Hangover Cure, Pink Champagne and the 300th Anniversary Coins
Yonns will no longer accept House Decoration Tools
Friday, July 18, 2008
Test Center Has Been Updated
Test Center Has Been Updated
Jeremy Dalberg
15 Jul 2008 16:04:04
TC1 has been updated with the following:
Archery Buttes should now be useable when placed
Blue players are no longer able to heal faction members in Felucca
Event Quest items such as Bloodied Parchment, Soggy Parchment and the Note from Casca are now blessed so players can not lose them
Melissa’s Cloak can no longer be used as Powder of Fortification
Corroded boxes will no longer get stuck on the ground when opened outside of a backpack
Issue was fixed with the Mouseholes so they can be axed to deed form.
Guards will not be aggressive to newly tamed pets in town nor will newly tamed pets be ignored by mobs
Yonns will now accept Mininova Wands, Jaana’s Hangover Cure, Pink Champagne and the 300th Anniversary Coins
Yonns will no longer accept House Decoration Tools
Jeremy Dalberg
15 Jul 2008 16:04:04
TC1 has been updated with the following:
Archery Buttes should now be useable when placed
Blue players are no longer able to heal faction members in Felucca
Event Quest items such as Bloodied Parchment, Soggy Parchment and the Note from Casca are now blessed so players can not lose them
Melissa’s Cloak can no longer be used as Powder of Fortification
Corroded boxes will no longer get stuck on the ground when opened outside of a backpack
Issue was fixed with the Mouseholes so they can be axed to deed form.
Guards will not be aggressive to newly tamed pets in town nor will newly tamed pets be ignored by mobs
Yonns will now accept Mininova Wands, Jaana’s Hangover Cure, Pink Champagne and the 300th Anniversary Coins
Yonns will no longer accept House Decoration Tools
Tuesday, July 15, 2008
A Note On Mouse Holes
A Note On Mouse Holes
Jeremy Dalberg
14 Jul 2008
17:28:59
If you place a mouse hole on top of another mouse hole, the void thus created shatters the stability of the local reality metaframework and the holes will be removed to an orthagonal dimension.In other words, don't stack two mouse holes on top of one another or they will go poof!
Jeremy Dalberg
14 Jul 2008
17:28:59
If you place a mouse hole on top of another mouse hole, the void thus created shatters the stability of the local reality metaframework and the holes will be removed to an orthagonal dimension.In other words, don't stack two mouse holes on top of one another or they will go poof!
Sunday, July 13, 2008
Uo Publish 54
Publish 54 Jul 10 2008 3:56PM CST
Bug Fixes: Factions
• Non-factioners can now do beneficial actions to factioners in Trammel rulesets
• Faction Vendors no longer block Faction Guards or players
• Fixed an issue with Sigils getting stuck in the incorrect state and requiring a server restart before corruption could resume
• Faction abbreviations will show in the player's onscreen name in Felucca (works with All Names)
o [Min] Minax
o [CoM] Council of Mages
o [TB] True Britannians
o [SL] Shadowlords
• Red faction members/enemy guild members now con orange to an opposing guild or faction
• Fixed a bug where logging out in Sanctuary caused loss of titles and kill points
• Fixed the faction crafting menu. Players who craft items in a town they control, in the proper shop, will receive the faction enhancement menu after successfully creating an item.
• Non-faction guilds that are part of an alliance can no longer join a faction without first leaving their alliance.
• Faction commanders can now remove their own faction's traps regardless of skill, without a kit
• Stuck Faction Traps Deeds will be removable from players’ backpacks after players quit the faction by double clicking or attempting to move the deed
Bug Fixes: General
• Monsters will no longer cast the wrong sort of curse on players
• An issue was fixed with Ninja Shadow Jump not allowing you to perform any actions afterwards
• Turn-in house addon rewards now give a deed that allows you to choose the direction of the addon. Existing addons can be axed to create a deed with this functionality.
• Velocity will now properly add additional damage to arrows
• Players will now get a proper error message when trying to axe a flour mill with wheat in it
• The "I wish to resize my house" command will not work with items in the moving crate. You will receive a message “You can not resize your house at this time. Please remove all items from the moving crate and try again,”
• Pets will now immediately update their status (notoriety, guild flag) when traded, commanded, etc.
• Murderers can cast beneficial spells on their pets without being flagged as a criminal
• The alchemist in New Haven now teaches Alchemy
• Jagged Crystal Shards will drop more often in the Prism of Light
• Player vendors are now capped at holding two billion gold from sales. If you try to go over this cap you will receive an error message, no gold will be taken and the item will remain on the vendor
• Fixed a bug with the Stolen Goods quest not recognizing the quest items
• Key Rings were removed from NPC stealable chests and added back as an item you can place on your player vendor as a not-for-sale item.
• The damage aura given off by Lava Serpents summoned with Talisman will no longer damage other players
• The Skinned Goat stealable in Doom should no longer spawn partially underground
• Player-made shepherd's crooks should be sellable to vendors
• Fixed an error in the text for the "New Cloak" quest
• Fixed a bug where players selling gems while overweight would get "A Deed" instead of a bank check
• Summoned serpents will no longer speak to players. Ssshs thsis…
• The Paroxysmus’s Swamp Dragon, The Grizzled Mare Statuette, The Albino Squirrel, and the Ferret can be fed, if they go wild they can now be retamed and rebond with you.
• The Imprisoned Dog is now correctly flagged as a summonned pet and will not go wild. It can no longer be traded.
• Talisman of Ward Removal no longer works against friendly players in Trammel
• Fixed an incorrect error message when a stealthed player tries to mount
• The "Minax is #1" shirt is now available in the Spring Cleaning rewards lists
• The Demon Lord near the Chaos Shrine will no longer spawn out of reach in the river
• Players will now receive a warning message when releasing summoned pets
• Fixed an error when milking a cow
• New Haven escorts no longer give Compassion points
• Arcane Foci can no longer be created by a single spellweaver
• The Paladin sword and the Redeemer can now be repaired with repair deeds
• Fixed an issue with the spawning location of the Doom Bone Dragon
• Spring Cleaning Turn in containers will now give you the message “You should empty that out before trying to turn it in” if they have any contents and you try to turn them in.
• The Dark Father will no longer teleport back to its room
• Sherry the Mouse now has access to the Town Crier system
• Players should no longer retain summoned pets on their follower list after summoned pets are eliminated
Spring Cleaning 2008: Phase III
A new set of turn-in items and rewards have been added to the existing turn-in system. These items are in addition to the Publish 52 and Publish 53 items, and all points from Phase I and II can be used on Phase III items
Yonns the Collector, outside of the Artist's Guild in Britain, will now accept these items in addition to his previous list:
Holiday, Valentine & Halloween Gifts
• Stuffy Animals
• Stockings
• Gift Boxes
• IOU Cake card
• Halloween Candy
• Champagne Glass
• Halloween Pumpkins 50pts
Anniversary Gifts
• 10th Anniversary Fireworks Wand
• 9th Anniversary Coin
• Mondain coin
• Anniversary cakes
• Mini-House Deeds
• Jaana’s Hangover Remedy
• Easter Eggs
• Birthday bells
• Fireworks Wands 50pts
Crystal and Shadow House Deco Items 100pts
Brightly Colored Eggs 250pts
Twilight Lanterns 500pts
Ghoul Statuette 5,000pts
Anti-Virtue Dungeon Non-Artifact Items
• 10th anniversary sculpture
• 10 anniversary map
• Ankh pendant
• Gorget of Honesty
• Legs of Honor
• Sollerets of Sacrifice
• Breastplate of Justice
• Arms of Compassion
• Gauntlets of Valor
• Helm of Spirituality 10,000pts
Buford is collecting a wide variety of new items - you can find him in front of the Jeweler's shop in Britain.
Skull of Greed (Barracoon) 100pts
Artifacts Level 3 and 4 500pts
Parrots 100pts
Recipe Scrolls 100pts
Paragon Chests 100pts
Melisande's Fermented Wine 100pts
Orcish Kin Masks 100pts
Evil Orc Helm 100pts
Tribal Rewards:
• Tribal Berries
• Tribal Spears
• Tribal Masks (colored) 100pts
Clockwork Assembly 200pts
Power Crystal 250pts
Bag of Sending 250pts
Trammel/Felucca Moonstones 250pts
Music Gear 250pts
Talismans 250pts
Resolve's Bridle 250pts
Hag Quest
• Moonfire Brew
• Cauldron
• Grizelda’s Hangover Cure 250pts
Legacy Stealables
• Paint and Brush
• Horse Shoe
• Forged Metal
• Rope
• Wire (iron, silver, gold copper) 250pts
Item Identification Wand/Staff 500pts
Glacial Staff 500pts
Book of Truth 500pts
Plague Beast Cores 500pts
Daily Rares
• Empty basket
• Fruit Basket
• Candle
• Large rocks
• Small rock 500pts
Origami 1,000pts
Full Jars 1,000pts
Golden Skulls 1,000pts
Peerless Boss Rewards
• Giant Mushrooms
• Dreadhorn Head (pristine and mangled)
• Dreadhorn horn
• Grizzled Tombstones
• Collection of skulls
• Glob of the Grizzle
• Monstrous Grizzle Maggots
• Shimmering Crystals
• Shimmering Effusion Statuette
• Corporeal Brume Statuette
• Sweat of Paroxysmus
• String of Parts
• Paroxysmus’ Dinner
• Paroxysmus’ Corroded Stein
• Travesty’s Collection of Shells
• Travesty’s Fine Teakwood Tray
• Tragic Remains of Travesty
• Travesty’s Sushi Preparations
• Special Hair Dye
• Corroded Hatchet
• Eternally Corrupt Tree 1,000pts
Skull of Power(Rikktor) 1,500pts
Skull of Venom(Mephitis) 1,500pts
Skull of Pain(Semidar) 1,500pts
Skull of Death(Neira) 1,500pts
Bucket 5,000pts
Skull of Enlightenment(Oaks) 10,000pts
New Rewards
Mouse Hole 60,000pts
Sorceror Armor (each piece) 100,000pts
Scout Armor (each piece) 100,000pts
• Mouse Holes can only be placed on interior walls
• The Sorceror Armor has the following per-piece stats:
o Intelligence Bonus 1
o Lower Reagent Cost 10%
o 7% Each Resist
• When the entire set is worn, Sorceror Armor gives the following total stats:
o Lower Reagent Cost 100%
o Lower Mana Cost 5%
o Mana Regen 2%
o Defense Chance Increase 10%
o Intelligence Bonus 12 (total)
o 70 each resist (total)
• The Scout Armor has the following per-piece stats:
o Dexterity Bonus 1
o 7% Each Resist
o Mage Armor
• When the entire set is worn, Scout Armor gives the following total stats:
o Hit Chance Increase 10%
o Damage Increase 10%
o Mana Regen 2%
o Hit Point Regen 2%
o Dexterity Bonus 12 (total)
o 70 each resist (total)
Bug Fixes: Factions
• Non-factioners can now do beneficial actions to factioners in Trammel rulesets
• Faction Vendors no longer block Faction Guards or players
• Fixed an issue with Sigils getting stuck in the incorrect state and requiring a server restart before corruption could resume
• Faction abbreviations will show in the player's onscreen name in Felucca (works with All Names)
o [Min] Minax
o [CoM] Council of Mages
o [TB] True Britannians
o [SL] Shadowlords
• Red faction members/enemy guild members now con orange to an opposing guild or faction
• Fixed a bug where logging out in Sanctuary caused loss of titles and kill points
• Fixed the faction crafting menu. Players who craft items in a town they control, in the proper shop, will receive the faction enhancement menu after successfully creating an item.
• Non-faction guilds that are part of an alliance can no longer join a faction without first leaving their alliance.
• Faction commanders can now remove their own faction's traps regardless of skill, without a kit
• Stuck Faction Traps Deeds will be removable from players’ backpacks after players quit the faction by double clicking or attempting to move the deed
Bug Fixes: General
• Monsters will no longer cast the wrong sort of curse on players
• An issue was fixed with Ninja Shadow Jump not allowing you to perform any actions afterwards
• Turn-in house addon rewards now give a deed that allows you to choose the direction of the addon. Existing addons can be axed to create a deed with this functionality.
• Velocity will now properly add additional damage to arrows
• Players will now get a proper error message when trying to axe a flour mill with wheat in it
• The "I wish to resize my house" command will not work with items in the moving crate. You will receive a message “You can not resize your house at this time. Please remove all items from the moving crate and try again,”
• Pets will now immediately update their status (notoriety, guild flag) when traded, commanded, etc.
• Murderers can cast beneficial spells on their pets without being flagged as a criminal
• The alchemist in New Haven now teaches Alchemy
• Jagged Crystal Shards will drop more often in the Prism of Light
• Player vendors are now capped at holding two billion gold from sales. If you try to go over this cap you will receive an error message, no gold will be taken and the item will remain on the vendor
• Fixed a bug with the Stolen Goods quest not recognizing the quest items
• Key Rings were removed from NPC stealable chests and added back as an item you can place on your player vendor as a not-for-sale item.
• The damage aura given off by Lava Serpents summoned with Talisman will no longer damage other players
• The Skinned Goat stealable in Doom should no longer spawn partially underground
• Player-made shepherd's crooks should be sellable to vendors
• Fixed an error in the text for the "New Cloak" quest
• Fixed a bug where players selling gems while overweight would get "A Deed" instead of a bank check
• Summoned serpents will no longer speak to players. Ssshs thsis…
• The Paroxysmus’s Swamp Dragon, The Grizzled Mare Statuette, The Albino Squirrel, and the Ferret can be fed, if they go wild they can now be retamed and rebond with you.
• The Imprisoned Dog is now correctly flagged as a summonned pet and will not go wild. It can no longer be traded.
• Talisman of Ward Removal no longer works against friendly players in Trammel
• Fixed an incorrect error message when a stealthed player tries to mount
• The "Minax is #1" shirt is now available in the Spring Cleaning rewards lists
• The Demon Lord near the Chaos Shrine will no longer spawn out of reach in the river
• Players will now receive a warning message when releasing summoned pets
• Fixed an error when milking a cow
• New Haven escorts no longer give Compassion points
• Arcane Foci can no longer be created by a single spellweaver
• The Paladin sword and the Redeemer can now be repaired with repair deeds
• Fixed an issue with the spawning location of the Doom Bone Dragon
• Spring Cleaning Turn in containers will now give you the message “You should empty that out before trying to turn it in” if they have any contents and you try to turn them in.
• The Dark Father will no longer teleport back to its room
• Sherry the Mouse now has access to the Town Crier system
• Players should no longer retain summoned pets on their follower list after summoned pets are eliminated
Spring Cleaning 2008: Phase III
A new set of turn-in items and rewards have been added to the existing turn-in system. These items are in addition to the Publish 52 and Publish 53 items, and all points from Phase I and II can be used on Phase III items
Yonns the Collector, outside of the Artist's Guild in Britain, will now accept these items in addition to his previous list:
Holiday, Valentine & Halloween Gifts
• Stuffy Animals
• Stockings
• Gift Boxes
• IOU Cake card
• Halloween Candy
• Champagne Glass
• Halloween Pumpkins 50pts
Anniversary Gifts
• 10th Anniversary Fireworks Wand
• 9th Anniversary Coin
• Mondain coin
• Anniversary cakes
• Mini-House Deeds
• Jaana’s Hangover Remedy
• Easter Eggs
• Birthday bells
• Fireworks Wands 50pts
Crystal and Shadow House Deco Items 100pts
Brightly Colored Eggs 250pts
Twilight Lanterns 500pts
Ghoul Statuette 5,000pts
Anti-Virtue Dungeon Non-Artifact Items
• 10th anniversary sculpture
• 10 anniversary map
• Ankh pendant
• Gorget of Honesty
• Legs of Honor
• Sollerets of Sacrifice
• Breastplate of Justice
• Arms of Compassion
• Gauntlets of Valor
• Helm of Spirituality 10,000pts
Buford is collecting a wide variety of new items - you can find him in front of the Jeweler's shop in Britain.
Skull of Greed (Barracoon) 100pts
Artifacts Level 3 and 4 500pts
Parrots 100pts
Recipe Scrolls 100pts
Paragon Chests 100pts
Melisande's Fermented Wine 100pts
Orcish Kin Masks 100pts
Evil Orc Helm 100pts
Tribal Rewards:
• Tribal Berries
• Tribal Spears
• Tribal Masks (colored) 100pts
Clockwork Assembly 200pts
Power Crystal 250pts
Bag of Sending 250pts
Trammel/Felucca Moonstones 250pts
Music Gear 250pts
Talismans 250pts
Resolve's Bridle 250pts
Hag Quest
• Moonfire Brew
• Cauldron
• Grizelda’s Hangover Cure 250pts
Legacy Stealables
• Paint and Brush
• Horse Shoe
• Forged Metal
• Rope
• Wire (iron, silver, gold copper) 250pts
Item Identification Wand/Staff 500pts
Glacial Staff 500pts
Book of Truth 500pts
Plague Beast Cores 500pts
Daily Rares
• Empty basket
• Fruit Basket
• Candle
• Large rocks
• Small rock 500pts
Origami 1,000pts
Full Jars 1,000pts
Golden Skulls 1,000pts
Peerless Boss Rewards
• Giant Mushrooms
• Dreadhorn Head (pristine and mangled)
• Dreadhorn horn
• Grizzled Tombstones
• Collection of skulls
• Glob of the Grizzle
• Monstrous Grizzle Maggots
• Shimmering Crystals
• Shimmering Effusion Statuette
• Corporeal Brume Statuette
• Sweat of Paroxysmus
• String of Parts
• Paroxysmus’ Dinner
• Paroxysmus’ Corroded Stein
• Travesty’s Collection of Shells
• Travesty’s Fine Teakwood Tray
• Tragic Remains of Travesty
• Travesty’s Sushi Preparations
• Special Hair Dye
• Corroded Hatchet
• Eternally Corrupt Tree 1,000pts
Skull of Power(Rikktor) 1,500pts
Skull of Venom(Mephitis) 1,500pts
Skull of Pain(Semidar) 1,500pts
Skull of Death(Neira) 1,500pts
Bucket 5,000pts
Skull of Enlightenment(Oaks) 10,000pts
New Rewards
Mouse Hole 60,000pts
Sorceror Armor (each piece) 100,000pts
Scout Armor (each piece) 100,000pts
• Mouse Holes can only be placed on interior walls
• The Sorceror Armor has the following per-piece stats:
o Intelligence Bonus 1
o Lower Reagent Cost 10%
o 7% Each Resist
• When the entire set is worn, Sorceror Armor gives the following total stats:
o Lower Reagent Cost 100%
o Lower Mana Cost 5%
o Mana Regen 2%
o Defense Chance Increase 10%
o Intelligence Bonus 12 (total)
o 70 each resist (total)
• The Scout Armor has the following per-piece stats:
o Dexterity Bonus 1
o 7% Each Resist
o Mage Armor
• When the entire set is worn, Scout Armor gives the following total stats:
o Hit Chance Increase 10%
o Damage Increase 10%
o Mana Regen 2%
o Hit Point Regen 2%
o Dexterity Bonus 12 (total)
o 70 each resist (total)
UO News
Hope for the Future
Draconi
11 Jul 2008
20:40:52 EST
Francesco rose grandly from his chair.
“My Lords! Ladies! Please,” he implored the assemblage, “we must stand together!”
The Royal Council, representing the nobility from every shore of Britannia, had gathered again in Castle British. Events of late were chaotic, dividing their time and resources away from each other. The militia of a half dozen cities had been sent scurrying across the land, trying vainly to meet each new threat – often only to arrive just as their foes departed.
Even the Elves of Heartwood had been attacked. A single man adorned in dragonscale armor had appeared in their midst, and, for all reports, had done nothing until he had been provoked. “Oh, but what a response,” Francesco inwardly mourned, noting the casualties and devastation wrought high up in their sacred wood.
“Seems perfectly reasonable to me,” a woman spoke, standing to counter him, “It's your fault, after all, is it not?”
After all he had done, tried to do, won and lost, he knew they condemned him. For an experiment gone awry, for rumors of the Shadowlords loosed on their world, and for the ceaseless attacks on their sovereign territories.
“And if it is, I will bear it! But we must act as one!”
The noblewoman leaned forward over the table and hissed, “What good is acting together when we have nothing left to give! Our cities, not yours. Our cities are the ones besieged!”
“Let us hear our lord the treasurer!” called Ambassador Casca.
Voices rose in a torrent of dissent, arguments erupting around the table. Francesco stretched out his hand and, surprisingly, they quieted. Francesco had the answer, they thought. He always seemed to know what to do.
Francesco did know. This was the moment he had been waiting for. He would soon speak, proposing that the larger cities volunteer their own local militias to serve with the kingdom's, creating a military force the likes Britannia hadn't seen since the wars of Lord British's time. They would rush to the defense of the smaller townships and secure the hearts, minds, and, most importantly, the lives of the oft neglected people.
Britannia would be stronger that ever. In a way, their struggles and conflicts had at last offered them a chance to heal into a stronger nation, even without the heroes and legends of the past.
Someone screamed.
Francesco looked down at the shining blade protruding from his chest. It was transparent, with small rivulets of crimson blood streaming down the edges, distorting the image of his feet like glass. Glass... He opened his mouth in silent surprise, the blade shattered, and darkness rushed in from the corners of his vision.
Swords were drawn. The nobles rushed, at first, against the invaders cloaked in their dark robes. Panic set in after the third or fourth man died, impaled on a breaking sword, or sliced apart with ease by the merciless and silent enemy.
The guards were long dead. The doors of the chamber too far away to escape in time, but the survivors tried, desperate for escape, rushing together and falling together. The doors opened! The last noble crawled forward, looking upwards into the horrified face of a guard who had heard the confusion from outside.
The guard turned jumped back and turned.
Later, some would wonder whether the last sentry had cowered and attempted to run, or if he had bravely attempted to warn the castle. The assassins in their cloaks had little care for heroic tales, and simply slaughtered everyone who had seen them.
The Royal Council was no more.
Additional Event Notes:
If you see MegaCliloc Errors, please update your game client
The developers will communicate on UOForums while Stratics is down for maintenance
Talking to NPCs: They use a keyword/reponse system, so pay attention to what they say and try to get more information. Some of them also take objects in return for info or rewards
Hint #1: You need to use Forensics Evaluation (any skill level) on the corpse of Francesco, then double-click the corpse to find a clue. Turn it over to Jasper, the Inspector.
Draconi
11 Jul 2008
20:40:52 EST
Francesco rose grandly from his chair.
“My Lords! Ladies! Please,” he implored the assemblage, “we must stand together!”
The Royal Council, representing the nobility from every shore of Britannia, had gathered again in Castle British. Events of late were chaotic, dividing their time and resources away from each other. The militia of a half dozen cities had been sent scurrying across the land, trying vainly to meet each new threat – often only to arrive just as their foes departed.
Even the Elves of Heartwood had been attacked. A single man adorned in dragonscale armor had appeared in their midst, and, for all reports, had done nothing until he had been provoked. “Oh, but what a response,” Francesco inwardly mourned, noting the casualties and devastation wrought high up in their sacred wood.
“Seems perfectly reasonable to me,” a woman spoke, standing to counter him, “It's your fault, after all, is it not?”
After all he had done, tried to do, won and lost, he knew they condemned him. For an experiment gone awry, for rumors of the Shadowlords loosed on their world, and for the ceaseless attacks on their sovereign territories.
“And if it is, I will bear it! But we must act as one!”
The noblewoman leaned forward over the table and hissed, “What good is acting together when we have nothing left to give! Our cities, not yours. Our cities are the ones besieged!”
“Let us hear our lord the treasurer!” called Ambassador Casca.
Voices rose in a torrent of dissent, arguments erupting around the table. Francesco stretched out his hand and, surprisingly, they quieted. Francesco had the answer, they thought. He always seemed to know what to do.
Francesco did know. This was the moment he had been waiting for. He would soon speak, proposing that the larger cities volunteer their own local militias to serve with the kingdom's, creating a military force the likes Britannia hadn't seen since the wars of Lord British's time. They would rush to the defense of the smaller townships and secure the hearts, minds, and, most importantly, the lives of the oft neglected people.
Britannia would be stronger that ever. In a way, their struggles and conflicts had at last offered them a chance to heal into a stronger nation, even without the heroes and legends of the past.
Someone screamed.
Francesco looked down at the shining blade protruding from his chest. It was transparent, with small rivulets of crimson blood streaming down the edges, distorting the image of his feet like glass. Glass... He opened his mouth in silent surprise, the blade shattered, and darkness rushed in from the corners of his vision.
Swords were drawn. The nobles rushed, at first, against the invaders cloaked in their dark robes. Panic set in after the third or fourth man died, impaled on a breaking sword, or sliced apart with ease by the merciless and silent enemy.
The guards were long dead. The doors of the chamber too far away to escape in time, but the survivors tried, desperate for escape, rushing together and falling together. The doors opened! The last noble crawled forward, looking upwards into the horrified face of a guard who had heard the confusion from outside.
The guard turned jumped back and turned.
Later, some would wonder whether the last sentry had cowered and attempted to run, or if he had bravely attempted to warn the castle. The assassins in their cloaks had little care for heroic tales, and simply slaughtered everyone who had seen them.
The Royal Council was no more.
Additional Event Notes:
If you see MegaCliloc Errors, please update your game client
The developers will communicate on UOForums while Stratics is down for maintenance
Talking to NPCs: They use a keyword/reponse system, so pay attention to what they say and try to get more information. Some of them also take objects in return for info or rewards
Hint #1: You need to use Forensics Evaluation (any skill level) on the corpse of Francesco, then double-click the corpse to find a clue. Turn it over to Jasper, the Inspector.
UO FOF
Not Really the Five on Friday
Robert Mull
11 Jul 2008
15:24:58 EST
Since the wonderful Jeremy is still out enjoying her vacation, I am going to do something different for a Friday. Because I am being a bit unconventional, I'm putting this under Community News instead. First a few announcements:
We have updated the patch notes for Publish 54 and added that the Gauntlets of Valor and Helm of Spirituality can be traded into Yonn.
There is a known issue with aggressive pets tamed since Publish 54 getting guard killed. We are currently looking into this. By "aggressive pets" we mean nightmares, dragons and other such pets.
Now, a normal FoF has a number of questions from the Community. Today, I am fielding questions from myself and about myself, since I have some experience in the subject matter.
"How did you get your start in UO?"
I originally started playing in the beta. At the time I was going back to college after a stint in the Army and had a particularly weak computer with a horrible connection, so I suffered greatly and let UO sit neglected for a time. After graduation and having found a job, I started back up properly with T2A on Baja with a bunch of friends I had met on The Vault. I'm still friends with the core group of people that started that guild and have played many different subsequent MMOs with them.
"What is your first UO memory?"
I had my brand new first character and was wandering out by the Brit Crossroads (wait for it). While enjoying the countryside I saw that one of my fellow travellers had died near the road. Running up to the corpse I realized I could look inside and loot the body of the fine cape there. No sooner had my character draped his new found cape around his shoulders than a group of foul bandits appeared around me from hiding and laid into me immediately. I was no match for this band of hooligans and was soon sent to the Land of Gray, "ooOOOooO-ing" all my way back to the healer. I learned my lessons quickly.
"What was the first event you participated in?"
The first event I remember well was part of the Followers of Armageddon and Juo'Nar storyline. We fought Juo'Nar out in the countryside in an epic battle. I managed to loot his cloak and hat (what is it with me and cloaks anyway?) As the event wound down, I realized far too late that the furtive figure running around the battlefield was a thief...and he had stolen all my mandrake root. Then, his guild brethren arrived, armed and ready for a fight. Unable to recall or cast many meaningful spells, I died fighting. Dying like this never bothered me, I had long ago learned not to carry anything I couldn't afford to lose. This threshold event, however, taught me the importance of setting up my pack to frustrate thieves.
"What was your first character?"
A classic mage. I built up that character the old-fashioned way. No macros or exploits for me by gosh. Just tons and tons and tons of hours spent casting spells. To pay for this spell-casting frenzy, my second character was a tailor. Leather gorgets anyone?
"What is one of your favorite memories about UO?"
One guild night we were playing late, doing a bunch of different dungeons. We took a brief break at Brit Bank. A friend of mine had only recently started playing the game. As a joke, I handed him some explosive potions and asked him to "toss" one to me, which he obligingly did (I honestly didn't expect him to do it). After the inevitable guard-kill and everyone around the bank insta-looting his corpse, I re-equipped him with new gear....laughing myself senseless all the time.
And finally from Whispering Rose Radio
While doing your share of cleanup for the ongoing Spring Cleaning 2008 campaign, and battling against the Shadowlords, WRR invites you to tune in and enjoy a few more exciting activities including ....
~~~~~~~~~
Friday - July 11th - It's Shard Chatter time with TorAnn, Dr. Lil and PantherBabe on WRR. At 7pm PST, 10pm EST hear our UO player panel chat about this weeks interesting topics and voice your opinions about the goings on in UO! Their weekly show ends with the "you know you have been playing UO to long when..." segment where some hilarious endings are submitted by the listeners. Feel free to send yours in. (ICQ numbers can be found on the www.wrrad.com website)
~~~~~~~~~
Saturday - July 12th - Tune into the Brush LimpPaw show. 2pm PST, 5pm EST. Brush (Norman Bates/Groucho) brings you the NEWS as only he could see it.
~~~~~~~~~
Saturday - July 13th - Its Time for Deal or No Deal ~ 'UO Style' on the CATSKILLS shard starting at 3pm PST, 6pm EST. Participants will be playing for 10million this week and of course there will be 5 - 250k door prize drawings *remember, you must be there to win*. For a map of the WRR DoND location on CATSKILLS ... CLICK HERE.
~~~~~~~~~
Sunday - July 14th - After four terrific years, the Pacific Auction House (located just East of the Luna Moongate) continues to bring you more fantastic deals. Get there early for best seating. Auction starts at 12pm PST, 3pm EST and is broadcasted live on WRR.
~~~~~~~~~
Sunday - July 15th - The "Tazz & Keg's Underground" radio show on WRR is a must listen. Their weekly show is broadcasted at 7pm PST - 10pm EST. You never know where their cave will lead you.
~~~~~~~~~~
Preparations are underway for the San Diego UO Town Hall Meeting, Saturday, July 26th. Whispering Rose Radio will be on hand with several staff members and will once more be broadcasting live!!
Robert Mull
11 Jul 2008
15:24:58 EST
Since the wonderful Jeremy is still out enjoying her vacation, I am going to do something different for a Friday. Because I am being a bit unconventional, I'm putting this under Community News instead. First a few announcements:
We have updated the patch notes for Publish 54 and added that the Gauntlets of Valor and Helm of Spirituality can be traded into Yonn.
There is a known issue with aggressive pets tamed since Publish 54 getting guard killed. We are currently looking into this. By "aggressive pets" we mean nightmares, dragons and other such pets.
Now, a normal FoF has a number of questions from the Community. Today, I am fielding questions from myself and about myself, since I have some experience in the subject matter.
"How did you get your start in UO?"
I originally started playing in the beta. At the time I was going back to college after a stint in the Army and had a particularly weak computer with a horrible connection, so I suffered greatly and let UO sit neglected for a time. After graduation and having found a job, I started back up properly with T2A on Baja with a bunch of friends I had met on The Vault. I'm still friends with the core group of people that started that guild and have played many different subsequent MMOs with them.
"What is your first UO memory?"
I had my brand new first character and was wandering out by the Brit Crossroads (wait for it). While enjoying the countryside I saw that one of my fellow travellers had died near the road. Running up to the corpse I realized I could look inside and loot the body of the fine cape there. No sooner had my character draped his new found cape around his shoulders than a group of foul bandits appeared around me from hiding and laid into me immediately. I was no match for this band of hooligans and was soon sent to the Land of Gray, "ooOOOooO-ing" all my way back to the healer. I learned my lessons quickly.
"What was the first event you participated in?"
The first event I remember well was part of the Followers of Armageddon and Juo'Nar storyline. We fought Juo'Nar out in the countryside in an epic battle. I managed to loot his cloak and hat (what is it with me and cloaks anyway?) As the event wound down, I realized far too late that the furtive figure running around the battlefield was a thief...and he had stolen all my mandrake root. Then, his guild brethren arrived, armed and ready for a fight. Unable to recall or cast many meaningful spells, I died fighting. Dying like this never bothered me, I had long ago learned not to carry anything I couldn't afford to lose. This threshold event, however, taught me the importance of setting up my pack to frustrate thieves.
"What was your first character?"
A classic mage. I built up that character the old-fashioned way. No macros or exploits for me by gosh. Just tons and tons and tons of hours spent casting spells. To pay for this spell-casting frenzy, my second character was a tailor. Leather gorgets anyone?
"What is one of your favorite memories about UO?"
One guild night we were playing late, doing a bunch of different dungeons. We took a brief break at Brit Bank. A friend of mine had only recently started playing the game. As a joke, I handed him some explosive potions and asked him to "toss" one to me, which he obligingly did (I honestly didn't expect him to do it). After the inevitable guard-kill and everyone around the bank insta-looting his corpse, I re-equipped him with new gear....laughing myself senseless all the time.
And finally from Whispering Rose Radio
While doing your share of cleanup for the ongoing Spring Cleaning 2008 campaign, and battling against the Shadowlords, WRR invites you to tune in and enjoy a few more exciting activities including ....
~~~~~~~~~
Friday - July 11th - It's Shard Chatter time with TorAnn, Dr. Lil and PantherBabe on WRR. At 7pm PST, 10pm EST hear our UO player panel chat about this weeks interesting topics and voice your opinions about the goings on in UO! Their weekly show ends with the "you know you have been playing UO to long when..." segment where some hilarious endings are submitted by the listeners. Feel free to send yours in. (ICQ numbers can be found on the www.wrrad.com website)
~~~~~~~~~
Saturday - July 12th - Tune into the Brush LimpPaw show. 2pm PST, 5pm EST. Brush (Norman Bates/Groucho) brings you the NEWS as only he could see it.
~~~~~~~~~
Saturday - July 13th - Its Time for Deal or No Deal ~ 'UO Style' on the CATSKILLS shard starting at 3pm PST, 6pm EST. Participants will be playing for 10million this week and of course there will be 5 - 250k door prize drawings *remember, you must be there to win*. For a map of the WRR DoND location on CATSKILLS ... CLICK HERE.
~~~~~~~~~
Sunday - July 14th - After four terrific years, the Pacific Auction House (located just East of the Luna Moongate) continues to bring you more fantastic deals. Get there early for best seating. Auction starts at 12pm PST, 3pm EST and is broadcasted live on WRR.
~~~~~~~~~
Sunday - July 15th - The "Tazz & Keg's Underground" radio show on WRR is a must listen. Their weekly show is broadcasted at 7pm PST - 10pm EST. You never know where their cave will lead you.
~~~~~~~~~~
Preparations are underway for the San Diego UO Town Hall Meeting, Saturday, July 26th. Whispering Rose Radio will be on hand with several staff members and will once more be broadcasting live!!
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